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Magic trick pathfinder
Magic trick pathfinder













magic trick pathfinder

Equipment: The equipment and magic items in this book are legal for play except anointed holy symbol, gug hide, soultether ring, and metamagic rods of Authoritative Spell and Stygian Spell. An idealist must select a plane for which the planar bond ability lists the three granted spells. Pathfinder Roleplaying Game: Planar Adventures**Īrchetypes: The archetypes in the book are legal for play except Azatariel, Dreamthief, and Progenitor. The vestige sorcerer bloodline grants Alertness and Persuasive as bonus feats in place of Craft Wondrous Item and Leadership. Misc.: The bardic masterpieces, bloodlines, and legendary spirits in this book are legal for play except Song of Sarkoris. Traits: The traits in this book are legal for play except Rejected Emperor. Spells: The spells in this book are legal for play except ashen path, brightest night, and shared training. Feats: The feats in this book are legal for play except Pathologist, Saoc Brethren Initiate, Saoc Brethren Scholar, and Strength of Obligation. Equipment: The equipment and magic items in this book are legal for play except chisel of excavation and null spike. The arcane warden gains access to Persuasive as a bonus feat in place of Leadership.

magic trick pathfinder

A Jistkan artificer does not gain access to flurrying arm. Pathfinder Player Companion: Blood of the Ancients**Īrchetypes: The archetypes in the book are legal for play except aeromancer and hinyasi. The aszite special material is legal for play. Misc.: All alchemist discoveries, bardic masterpieces, magic tricks, rogue and slayer talents, and sorcerer bloodlines in this book are legal for play. Traits: The traits listed in this book are not character traits they are monster traits for petitioners, and are therefore not legal for play. Feats: All feats in this book are legal for play except Choral Support. Pathfinder Campaign Setting: Distant Realms **Īrchetypes: All archetypes in this book are legal for play.

#MAGIC TRICK PATHFINDER PC#

A PC can only have the ability to contact one legendary spirit at a time, a PC permanently loses the ability to contact a legendary spirit if he breaks that spirit’s oath, and a PC can regain that spirit’s favor with an atonement (priced as if restoring a cleric’s spellcasting abilities). When you acquire a weapon associated with the Gennaris III spirit, have the GM note this item on your Chronicle sheet. Spirits: The legendary spirits in this book are legal for play, except the taboo of Daronlyr XII. Pathfinder Adventure Path #132: The Six-Legend Soulįeats: The feats in this book are legal for play except Dragon Gold Crown. The customized summon list is not legal for play. Misc.: The variant spellcasting options for clerics of Thamir Gixx are legal for play. Spells: The halfling vengeance, mass halfling vengeance, and word of beckoning spells are legal for play but are accessible only to worshippers of Thamir Gixx. Pathfinder Adventure Path #131: Reaper's Right HandĮquipment: The band of triumph and seeking lens are legal for play. Talents: The bardic pretender and sneak training talents are legal for play. Pathfinder Adventure Path #130: City in the Lion's Eye















Magic trick pathfinder