

> 2) A person getting convenient weapons in the boxes are normal. If it’s team, it’s lag on anyone on your team. This is completely dependent on what set of shot it is, if it’s individual, it’s lag on you on them. > 1) If a person is teleporting, it’s just lag on your end, or their end. > Okay, so I think I’ll clarify a few things here. I think that’s what OP is trying to say.Įdit: I highly doubt the most popular hacks are patched. He also invented a hack called the flare hack, I can say that without any doubt. I think OP is trying to say that he was the first person ever to hack this game when it first came out. > Although he is one of the first people to use the tank color trick.(he didn’t come up with that one either) > Rainbow dash wasn’t the 1st one to use packet editing in this game. > There are many many ways one can detect such troll (people who edit packets are mostly trolls/spammers/idiots ruining online MMO games like call of duty) > (that should not be added on game side it must be done on the receiver side( the server to ignore such packet and take actions)) > **in max** (means the maximum fuel count according to the tank fuel upgrade) will be disconnected and/or blacklisted and to be reviewed. > that require more fuel than the user(sender) **has** (depends on the user now. > **2** (by using the move keys not stuff like jetpacks) > **1** (not the x-axis because of the possibility to be in a vertical position) (e.g: Anyone sending a packet to move more than (X= integer) of **ground pixels** > Sadly, I don’t think kchamp did anything to forbid it. > 2nd) edit the game(illegal)(results ban) to send only the packet he wants (not likely because he moves that way when he wants only)… that way he can move like he has 240(or more or less) fuel left or right.

> 1st) manipulate the packets and re-send them.(illegal)(results ban) > Thinking about it I only ended up figuring out two ways for doing it: (mentioned to EXPLAIN ONLY.I don’t know any hacks and won’t help making any) After all SSL2 is just a shockwave flash game. > That is like a kid game compared to a hack. > That is no hack and he is NOT the only one doing it… > He is hacking and it’s self explanatory lol, He was the only person who was able to hack SSL2 > That is illegal and results a ban for the user (on yahoo servers). > I can’t say how he was doing it (not on this forum) but I can say what is it that he is doing, he is tampering with the packets sent TO the server.( No high IQ needed) > I know this topic is old but I really want to say this: From there I'll see what works with 3rd party authentication, maybe using the Kongregate API will work well enough.> *Originally posted by **(/forums/241/topics/395166?page=1#posts-10126419):*** A quick beta release that doesn't work with 3rd party sites like Kongregate is easier to make soon, although probably not in this month. I'm using a local swf combined with Java that loads it and manipulates it through the external interface.
#Shellshock live 2 hack code
Even the code that calculates the different weapon outcomes, the simulator, is hidden behind a server, that's why I had to "guess" the math formulas behind every weapon like boomerang (it was kinda tricky, I got lucky with guesses).īut there's no easy way to release the mess I got right now. Opening the game up to injection introduces many ways to cheat, unfortunately I verified for myself that the game server basically takes care of everything, down to the last explosion or piece of shrapnel, so there's no way to hack that, just intercept it and find optimal angle and power every time. I decided to use swf injection for the bot, so I have access to the game data, like angle, power, other players position and and health, and can auto set power or angle, so that whole thing worked out well, but there are a lot of issues to be resolved, like authentication and actual automation. I did most of the work months ago, might come back to it now.
